Scoreboard background is now drawn using a texture.
The projectile now breaks through glass and won't explode on contact.
The projectile now generates a small explosion that affects props, windows, players/NPCs and so on, replacing the previous damage model that simply dealt direct damage.
If zombie can't reach a player due to a obstruction, mark them as "unreachable" and begin patrolling, don't target them again for some time.
Zombies now do additional obstruction tests, to prevent player "corner blocking".
Fixed an issue where leftover files were being shipped (obsolete.
Added "Workshop Publisher+" for advanced options, hold SHIFT and open the publisher to enable it.
SteamUGC now properly initializes after SteamAPI context is set.
ConCommand "workshop_validate" now attempts to recover files immediately.
Map entries with mismatching filenames will now be invalidated.
Added cvars "sv_workshop" and "sv_workshop_autoupdate" to enable/disable respective features.
Added "Spawn Empty" property to entity "item_inventorybox".
Added read-only "nmrih_version" convar, stores the current version label.
Added "OnHealthChanged" output to zombies, passes health ratio as variable.
Added inputs "RandomizeContents" and "RemoveAllItems" to entity "item_inventorybox".
Added inputs "AddItem", "AddRandomWeapon", "AddRandomGear", and "AddRandomAmmo" to entity "item_inventorybox".
Added game event "player_welcome", fired when player enters the "join game" screen.
Added game event "player_join_game", fired when player exits the "join game" screen.
Added custom model support for zombies (key name "modeloverride").
Added ability to set custom supply crate contents.
Radial wheel colors can now be customized (w/ cvars starting with "cl_radial").
Extracted players are now displayed on the scoreboard (as "EXTRACTED").
Added tooltips to options in create game dialog.
Added "players only" mode to death notices (sv_deathnotice 2).
Added option to disable screenspace shadow (vignette effect).
Added map thumbnails and game type information to server browser's simplified view.
Added localization support for survival HUD.
Added cvar "cl_skip_joingame_dialog", automatically joins the game after entering the welcome screen.
Added breathing sounds to Pugman's voice set.
The update will be applied automatically when you restart No More Room in Hell. An update to No More Room in Hell has been released.